Memory areas $0400 $07E7 are mapped to the screen memory, starting at the top left of the screen to the bottom right. To keep the demonstration out of the way of the working area, we'll work down at memory address $0708 which is in the middle towards the bottom.
Click here for Chapter 3
Click here for Chapter 3
I am enjoying your tutorials, but I believe there are a few mistakes:
ReplyDeleteSprite 0:
Stretch Horizontal: 0D17 s/b D017
Stretch Vertical: 0D1D s/b D01D
Sprite 1:
Coordinates: D000 s/b D002
set where sprite data starts - you have M07F8 change first value to 0C s/b change *second* value to 0C (or m 07F9 change first value to 0C)
Thank again for creating these tutorials! I am slowly going through them.
Bryan Pope